Date: 2007-09-24 21:00 (UTC)
One of the faults I see in 99% of the animation today is the inaccurate articulation of the shoulder area.
they treat it as if it's a fixed hard points equidistant from the spine. The shoulder is a multiple point combination of a-frame, rotator, flexor, etc.
The most "fixed" points are where the collar bone connects to the sternum and where the shoulder blade floats across the back plane. rarely do I see anyone capture this complicated movement correctly.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

June 2023

S M T W T F S
    123
45678910
11121314151617
1819 2021222324
252627282930 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 28th, 2025 18:16
Powered by Dreamwidth Studios